Latest Features
The Making Of PS2, The World's Most Successful Video Game Console
"By the end of the process, I'm almost hallucinating with jet lag"
Feature I Spent $75,000 Documenting Japan's Gaming History, And It Was Quite The Ride
A wild adventure of tropical typhoons, insane litigation, and fish testicles
The Making Of Grimace's Birthday - The McDonald's Game Boy Adventure That Became A Viral Sensation
"No one in the team expected such a warm reception"
Feature The PlayStation Performance Analyser, Ken Kutaragi's Secret Weapon In The 32-bit War
"You could understand almost everything about what the system was doing"
The Making Of John Romero's Daikatana, The Game Boy Zelda Clone That Outscored Its Big Brother
"The plan to turn an FPS into an action-RPG like Zelda was a challenge"
The Making Of Noctis, The 'No Man's Sky' Forerunner Whose Creator Retreated From The World
"I barely interact with human beings these days"
The Making Of The Menacer - How Sega Rustled Up A Super Scope Rival In Just Six Months
"It was for the American market, so let's have the Americans do it"
Feature Howard Scott Warshaw Talks E.T., Atari, & Working With Spielberg
"To this day, every time I see Atari: Game Over, I get emotional"
The Making Of Croc, 3D Platforming's Unsung Hero
"How can we make a 3D platform game?"
Feature The Incredible Story Of Satellaview, Nintendo's Satellite Modem SNES Add-On
An unorthodox radio station, exclusive games, and a bitter breakup
Interview Konami Legends Reveal The Secrets Of The Arcade Hit Factory
A rare peek behind the curtain!
The Making Of Barbie (1991), The Doll's Debut On Nintendo Consoles
"Machines were considered boys' stuff and they wanted to bring girls in"
The Making Of The Black Onyx, The Game That Hooked Japan On RPGs
How Henk Rogers, the man who bought Tetris, introduced the RPG to Japan
The Making Of BMX XXX - "We Were Building This Beautiful Skate Park And Ended Up With A Strip Club"
How Dave Mirra Freestyle BMX 3 morphed into something very different
Sacred Spaces Ocean Software's Central Street HQ / Manchester, England
"It could have been the biggest disaster ever, can you imagine?"
Feature Do Kyoto's Turtle Stepping Stones Have A Connection To Mario?
Life imitating art, or the other way around?
The Making Of BattleTech, The '90s Combo Of Immersive Reality, Online Play And eSports
"I wanted sensory overload and information overload"
The Making Of FIFA International Soccer, The Game That Launched A Billion Dollar Series
"The work that the EA Canada people did was f**king insane"
Flashback Making A Monster: The Many Influences Behind Castlevania's Alucard
Find out where the son of Dracula got his bite
Feature Playing The CeX Retro Lottery
You never know what you're gonna get?
Feature "Our Target Is Disney" - How Michael Jackson And The AS-1 Took Sega Into The Future
A tale that includes Steven Spielberg, Douglas Trumbull and Tetsuya Mizuguchi
Feature "It Became Almost Like A Cult" - The Untold Story Behind Rockstar's Iconic Logo
"We were so low-budget, which is funny to think about now"
Talking Point Are Video Games Linked To Physical Places In Your Memory?
Location, location, location
Interview Former Sega Head Of Marketing Al Nilsen On Genesis And The Birth Of 'Sonicmania'
"Everyone were saying 'Super Nintendo isn’t that big, because here’s Sonic'"
Feature "If HBO Made Zelda" - The Untold Story Of Legacy Of Kain: Dead Sun
Sam Barlow talks for the first time about the doomed sequel
Feature The Best Christmas Video Game Commercials
Do you remember any of these classic commercials?
Interview Ziggurat Interactive On Its Passion For Bringing Old Games Back From the Dead
"I’m very proud of our adaptability. We all wear many hats"
The Making Of Hi, How Are You - A Mobile Game Tribute To Folk Legend Daniel Johnston
"Daniel was like, ‘This is great, someone should make a game out of this’"
Flashback When Hideo Kojima Argued Over Policenauts' Bouncing Boobs With Sony
"I'll never forget arguing over the 'breast jiggle issue' with Shuhei Yoshida"
Feature Preserving Physical History: Meet The World's Biggest 'Big Box' Fans
"Your imagination was kickstarted by the pictures and text on the box"
Feature The Legend Of The "Lost" Zelda Games
Board games, books, Barcode Battler cards and more...
Feature The True Story Behind Doom 3DO's 'Missing' FMV Scenes
Straight from the mouth of the Cyberdemon
Feature I've Just Resurrected This Zelda Scratch Card Game From 1989
Preserving 'Nintendo Game Pack' cards for a new generation
The Making Of Virtuality, The 1990s Pioneer That Sold The World On VR
"The Americans took to this like you wouldn’t believe"
Flashback How South Park Forced A Tiger Woods 99 Recall
"We’re going to have to have a press announcement. We’re going to have to apologize"
Interview "It Was A Suicide Mission" - Larry Siegel Reflects On Atari's Failed War On Nintendo
"It was all about saving six cents. It was not about the big picture"
Iconic Issues Sega Magazine #1, January 1994
It was a different world 30 years ago...
Feature Remembering Bushi Seiryuuden, Pokémon Creator Game Freak's Japan-Only SNES RPG
Before Pocket Monsters paid the bills
The Making Of Mario Artist: Paint Studio, The Japan-Exclusive Mario Paint Successor
"We got invited just on the fact that I got a bit arsey with Nintendo. And rightly so!"
Flashback "No Hamburgers On The Ground" - How McDonald's Sabotaged Its Own Game
"We were told not to treat McDonald's burgers with such disrespect"
The Making Of Gunstar Heroes, Treasure's Mega Drive Masterpiece
"Sega is an amazing company for allowing that"