Latest Features
Feature CeX Retro Watch: November 2023
They want how much for Rule of Rose?!
Feature How Fans Are Resurrecting Heroes Of Might And Magic II
"I'm actually happy that people could dive into their childhood"
The Making Of SpyHunter: Nowhere To Run - The Rock Movie Tie-In Without A Movie
"We have to make the game without the movie"
Feature Molyneux And Minter - The Story Of The Lost GameCube Exclusive 'Unity'
"Don't you know who this is? This is Jeff Minter"
Feature Treasure's Masato Maegawa Talks Game Design In Newly-Translated 1995 Interview
"I don’t think the quality of the graphics determines how fun a game is"
Feature Warhammer 40K: Boltgun Contains An Awesome Throwback To Games Workshop's Musical Past
"The perfect musical bed ahead of the ensuing chaos"
Feature All GTA Reveal Trailers - Every Grand Theft Auto Launch Trailer So Far
Get hyped up for December's GTA 6 reveal
Feature Gunstar Heroes Developer Treasure On Why Mega Drive Is Better Than SNES
"The Mega Drive is truly a wonderful machine"
The Making Of EyeToy: Play, The PS2 Casual Hit That Predated Wii And Kinect
"If it succeeded, I would get the plaudits. If it failed, I would get the sack"
Flashback How Medal Of Honor Spawned Call Of Duty, The Series That Killed It
Call of Duty is now 20 years old
Feature A Tribute To Matthew Perry, Actor, Playwright And Video Gamer
"You guys wanna play Doom?"
Interview Former Coleco Exec Bert Reiner On ColecoVision, Nintendo & Cabbage Patch Kids
"Nintendo were interested in buying the ColecoVision for the Japanese market"
Feature Giles Goddard On How Nintendo Influenced The Way He Makes Games
"Everything EAD made had to be completely fresh and new"
Feature How Online Store Retroplace Aims To Become 'Discogs For Retro Games'
"A sort of 'all-in-one' cosmos where you feel comfortable as a video gamer"
The Making Of Body Harvest - The N64 Cult Classic That Went Through Development Hell
Former DMA Design staffer Steve Hammond spills the beans
The Making Of Eternal Darkness: Sanity's Requiem - GameCube's Horror Classic
"Getting Nintendo to sign off on game elements was difficult"
Feature Best Music Videos Featuring Video Games
Rush! Queen! And the Super Furry Animals!
The Making Of Turok: Dinosaur Hunter - The N64's Other Must-Have FPS
"We were flying by the seat of our pants"
Flashback Xbox Got Its Name Because The Other Suggestions Were "F**cking Appalling"
"We called it Xbox assuming there would be a better name coming along"
Feature Lost In Cult On Books, Vinyl And Working With PlayStation, Naughty Dog And HarperCollins
"The past year has been indescribable"
Flashback Remembering The Time Robbie Williams Did Motion Capture For FIFA
"He said, 'I’ll do this for nothing'"
The Making Of Star Fox Command, Fox McCloud's Nintendo DS Test Flight
"Miyamoto wanted us to try out new ideas and see what happened"
The Making Of Perfect Dark Zero And The Final Push To Hit Xbox 360's Launch
"Expectation is so insane you can't live up to it"
The Making Of Silent Hill: Shattered Memories - Sam Barlow's Wii Masterpiece
"I always have to connect things back to the human experience"
The Making Of Street Fighter Alpha 3: Upper, The GBA's Best Fighter
"We were a casualty of our own success"
"There was no connection between Game Yaroze and Net Yaroze"
Feature Printing Nostalgia - Why Limited Run Gaming Magazines Are Having A Moment
"Social media has become absolutely useless for sharing anything meaningful"
The Making Of TOTAL!, The Nintendo Magazine That Had To Be Made In Secret
"Not even our colleagues knew what we were doing"
The Making Of Obsidian, Rocket Science's Myst-Inspired Adventure
"We thought this was going to go nuclear. And then it didn’t."
The Making Of Metal Gear Solid: The Twin Snakes - The Most Divisive Of Remakes
"We at Silicon Knights were creating the VCR to play their movie"
Feature A Tribute To Rick Parks, The Artist Behind 'Eye Of The Beholder' And 'Lands Of Lore'
"We liked to pick on Rick and call him the centre of the universe"
Flashback 30 Years Ago, Mortal Kombat Defined The Sega And Nintendo Console War
The inside story on the game launch that made $50 million in a single day
The Making Of Curiosity: What's Inside The Cube - Peter Molyneux's Infamous Experiment
"I still stand by the innovation of the experiment"
Feature Celebrating The SG-1000, Sega's First Console And One-Time Famicom Rival
"As for the performance, there is no doubt that SG-1000 and SC-3000 were better"
Feature It's Time to Celebrate the PSP, Sony's 21st Century Walkman
"I believe we made the most beautiful thing in the world"
Talking Point Will Hand-Drawn Pixel Art Still Be Viable In Ten Years Time?
"We don't think it's going to be a viable art style or presentation"
Feature Why Atari Legend Howard Scott Warshaw Swapped A Career In Video Games For Psychotherapy
"It was the first time I had been fully satisfied with the work I was doing since Atari"
Feature Pixelthesia: Why We See Things In Video Games
Without pareidolia, would video games even exist?
The Making Of Popful Mail, The Game That Nearly Became Part Of The Sonic Series
"I was the only programmer left and I had no graphics to work with"
The Making Of Gun Trails, A Killer Playdate Exclusive & The Most Surprising Shmup Of 2023
"Nothing [...] was really pushing the hardware"
Feature Everything Revealed At The Evercade Showcase Vol. 2
Astebros! Full Void! Demons of Asteborg!