Latest Features
Feature Meet The Company Bringing Classic Games To Switch, PS5 And Xbox "By Mistake"
"We reached out to Sony to start an experiment"
Interview "A True Original" - Digital Eclipse On 'Llamasoft: The Jeff Minter Story'
We speak with Digital Eclipse editorial director Chris Kohler
Gallery Celebrating The Iconic Video Game Art Of Yuji Kaida
Godzilla and Gundam artist has created some of the most iconic game covers
Feature Meta Quest 3 Is The Best Way To Play 3DS And Virtual Boy In 2024
Meta's headset makes Nintendo's 3D games look better than ever before
Interview "Underpromising & Overdelivering" - Atari CEO Wade Rosen Talks Winning Back Trust
"There was never really any animosity toward Atari in the larger cultural context"
The Making Of FIFA Road To World Cup 98, The "Greatest FIFA Of All Time"
"That’s the best FIFA that’s ever been made and still is"
Interview "We Need To Take Our Franchise Back" - The Story Of Indiana Jones And The Infernal Machine
How the Tomb Raider series lit a fire under LucasArts
The Making Of Suikoden II, A JRPG To Match 'Game Of Thrones' In Intrigue And Impact
"I did not intend to force my own personal views on players"
The Making Of Suikoden, Yoshitaka Murayama's PS1 RPG Masterwork
Following the passing of Murayama, we look at one of his most famous games
Interview "An Enormous Headache" - The Amazing Story Behind Indiana Jones & The Fate Of Atlantis
From the perspective of its director/co-designer Hal Barwood
Feature Please, Sega, Let's Have A Proper Fantasy Zone Sequel
With M2 at the helm, if possible
Interview "I Didn't Want It To Be A 'Whodunnit'" - Detective Instinct Dev On Its Mystery Influences
We catch up with the developer of the exciting ADV/visual novel
Feature The History of Erotic Games In Japan
A (largely) SFW investigation from the Japanese Game Preservation Society
Flashback The Story Of The Naked Gun Game That Never Was
"The O.J. trial was a big thing in America, and that just killed the whole thing"
Interview "John Cleese Told Us To F**k Off" - The Inside Story Of Terry Pratchett's Discworld Games
"Terry's way of looking at the world was ‘Ordinary people in an extraordinary world’"
Feature The Quest To Preserve Japanese Feature Phone Games
"I looked at all these game preservationist organisations and nobody was saying anything"
Retail Therapy Leicester Vintage & Old Toy Shop, UK
Where does he get those wonderful toys?
Feature Before Dragon Quest, Yuji Horii Created This Groundbreaking Erotic Adventure
Karuizawa YÅ«kai Annai would influence the NES JRPG
The Making Of Nintendo Adventure Books, Mario's 'Fighting Fantasy' Period
"They shipped me a Super Famicom and a copy of Mario"
Interview "It's Never Easy" - SNEG's Quest To Make Old Games Available Again
"We feel like there’s just an infinite amount of work to be done."
Feature Why The Video Game History Foundation Is Creating A Digital Library Of Games Media
"Based on our historical standpoint, we have a strong fair use case"
Feature Is Quintet's Robotrek The Most Underrated SNES JRPG Ever?
Too many people passed on this 16-bit gem
Feature Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?
"As retro gamers, we are chasing these memories"
Feature Who Created Dreamcast's Logo? We Spent A Year Trying To Find Out
Sources seem to disagree on its origin, so we decided to investigate!
The Making Of Final Fantasy - The Spirits Within, Square's Groundbreaking Box Office Bomb
"There was no template. No one had done this before."
The Making Of Rez - Tetsuya Mizuguchi's Timeless Masterpiece
"When we first made this work, it felt like magic"
Feature 20 Years After Atari's E.T., Another Company Made The Same Mistake
How NewKidCo gambled it all on E.T. with disastrous results
Feature Meet Naked War, The Wii 'Advance Wars' Beater That Never Was
"I think it's the best-designed game we've ever made"
The Making Of Metropolis Street Racer, Project Gotham's Origin Story
"We were doing so many things that had never been done before"
Feature We Sat Down With Legendary Irem Devs To Talk Game Design, Pixel Art And Sekaikan
"Some of my colleagues called me the 'dark lord of perverts'"
The Making Of Chandragupta: Warrior Prince - The Indian 'Prince Of Persia' Published By Sony
"I wrote the entire design, but the implementation was catastrophic"
Feature Streets Of Rage 2, ActRaiser And Story Of Thor - Ayano Koshiro On Her Career In Games
"It's like clothes. If you find something you like, you just put it on"
The Making Of Music, The PlayStation Audio Creation Tool From WipEout's Tim Wright
"The deepest crunch development I've ever done"
The Making Of Nintendo Magazine System's Street Fighter II VHS - The Ultimate Cover Gift?
"It was basically an escalation of the 'cover-mounted gift wars' of the period"
The Making Of Steel Battalion, The Ultimate Hardcore Mecha Experience
"I felt this anger against the entire industry. You're all just making the same old shit"
Feature The Story Of Sony London's Lost Version Of 'Until Dawn'
"Think Scream versus I Know What You Did Last Summer"