This wonderful game gave a new generation the chance to catch up with a classic a decade after its SNES debut. A variety of minor tweaks came along in its transition the handheld's smaller screen — Link was certainly a lot noisier on GBA thanks to the added voice samples used. Whether you dig that addition is a matter of taste. However, an addition that was universally welcomed was the bundled, Four Swords multiplayer quest. Assuming you had friends with GBAs and copies of the game, up to four of you could link up for a multiplayer-only Zelda adventure to take on evil mage Vaati.
Yes, The Legend of Zelda: A Link to the Past and Four Swords  is quite  the package. Whether this or the SNES classic can be classed as the 'definitive' version is up for debate, but the GBA port is an excellent way to experience Link's greatest 2D adventure.
 
This Quest-developed tactical RPG was published by Nintendo in Japan and Atlus in the West and serves as a prequel to SNES  and N64  entries in the Ogre series. The Game Boy Advance is certainly blessed in the tactics department — with tough competition from genre titans such as the Final Fantasy  and Fire Emblem  series — but Tactics Ogre: The Knight of Lodis 
 
Levelling up your clan, finding the best weapons and trying to out-think the enemy leads to endlessly enjoyable battling in Final Fantasy Tactics Advance Lovely. 
 
Publisher:  Nintendo 
Release Date:  27th Aug 2001 (USA )  / 
14th Sep 2001 (UK/EU ) Available On:  NSO + Expansion Pack  Returning to the flat tracks and tight power-sliding gameplay of the original Super Mario Kart , the GBA was capable of replicating SNES-like performance — it certainly wasn't up to the tech standard of the N64 or GameCube — so Mario Kart Super Circuit  ended up feeling like the Super Mario Kart sequel we never got on Nintendo's 16-bit console. Sure, the visual style has arguably aged worse than the SNES version, but this pint-sized speed-fest packs in plenty of content. The fun foundation was there at the very beginning of the series and it's definitely present in the GBA entry.
While the 3DS Ambassador and Wii U Virtual Console re-releases lacked the multiplayer features of the original, the Nintendo Switch Online version thankfully rectifies that situation if multiplayer is your thing (which, with Mario Kart, it really should be). No need for link cables these days! Super Circuit still holds up well and serves as a great 'successor' to the SNES original, if that's your favourite MK flavour.
 
Also known as Fire Emblem: The Blazing Blade , this was the very first entry to come to the West and is actually a prequel to the Japan-only Fire Emblem: The Binding Blade  which starred series stalwart Roy. The Blazing Blade (or just plain old Fire Emblem  if you prefer) follows Roy's old man Eliwood and served as a thoroughly decent introduction to the series for us Westerners, the majority of whom had been wondering about the series after seeing Roy and Marth as fighters in Super Smash Bros. Melee .
 
Following Circle of the Moon Harmony of Dissonance Symphony of the Night Aria of Sorrow quite  beats Symphony of the Night in terms of scale, it's a match in many other ways and is a must-play for all fans of the series, and Metroidvania genre. Aria of Sorrow is included on the Castlevania Advance Collection 
 
Densetsu no Stafi 2  took the series to new heights, but this third title in the series blows it away. It's bigger and better in just about every single facet and is easily one of the most playable platformers available for the Game Boy Advance – or any other system, for that matter. While the game's still a bit on the easy side during the first half of the adventure, it's still one of the best platformers ever created and a testament to how its developers manage to keep the series evolving at such an incredible pace. If you love platformers, you absolutely must own this game. It would be difficult to say that any video game is absolutely perfect, but this one's pretty damn close.
 
While these developers are mainly famous for putting out games infested with Pocket Monsters, Drill Dozer All-driller, no filler. 
 
Pokémon FireRed and LeafGreen Pokémon Red & Blue reasons. 
Did Pokémon really  ever get better than this? That's up for debate, but vastly updated visuals, the ability to connect to various different Pokémon games to collect over 350 Pokémon, and an enhanced user interface were just some of the upgrades offered in this 32-bit revamp. For players intimately familiar with the Kanto games, this was the first opportunity (of many to come, of course) to indulge in some nostalgia and catch the original 151 all over again. Who could possibly resist?
Watch out, Metapod! Or should we call you Metapoo ? Ah, the comedy! Happy days.
 
Metroid Fusion  — or 'Metroid 4' according to its intro — bears more than a passing resemblance to its SNES brethren, and that's likely its biggest fault. Though it's an excellent game in its own right, it didn't do a huge amount to distinguish itself from other Metroids and felt much more linear than its expansive predecessor. It also launched at the same time as Metroid Prime  on the GameCube, which pushed the franchise forward at a staggering pace. Still, this remains an excellent 2D entry and the linearity arguably suits a handheld Metroid game better than a home console entry. If you adored Metroid Dread , this GBA precursor is well worth a look.
 
When it comes down to choosing between Super Mario World  or Super Mario Advance 2 ... you really can't lose whichever version you pick. The GBA rework is a faithful rendition of the timeless original where it counts most, and the parts where it strays can either be seen as handy little improvements or minor inferiorities — it truly comes down to personal taste. If forced to choose, the original has the edge for us due to its more consistent sound quality, two-player capabilities, and larger screen real estate. However, if you've already played the SNES original a ton and want to take on something a little bit different — or finally feel up to nabbing all those pesky Dragon Coins — then the GBA option remains a stellar choice. Everyone's a winner. 
 
Metroid: Zero Mission  is an excellent 2004 remake of the original Metroid , and a game that's in the conversation for 'best remake evs' (if that conversation is being held with a teenager during the 2010s). Zero Mission tells the story of the first entry, but with far snazzier visuals and Super Metroid -inspired gameplay. With save rooms and a bunch of new items, areas, and mini-bosses, this is the way to experience Samus' first mission. Sorry, zero -st mission.
If it came down to a duel, there are Nintendo Life staffers who would actually take this over the SNES game. It's that good. 
 
Known as Final Fantasy III Chrono Trigger Final Fantasy VI launch  on a Nintendo console, remakes notwithstanding.
If this were to be the series' swansong on Nintendo hardware, it would have been a fitting Final farewell. The GBA version by TOSE added some bells and whistles alongside its innate portability (always a boon with a lengthy RPG), but this is a winner however you play — it's available on the SNES Classic Mini , too. If you're only going to play one old-school Final Fantasy, we'd probably go with this one; if you chose to only play one from the entire series ... our answer might well be the same.