The 'beat 'em up' is an absolutely classic video game genre. As a kid growing up in the late '80s and early '90s, it was arguably the genre of choice; these games were king when playing with friends. Even with the constraints of only two playable characters on home ports (lots of arcade titles supported as many as four players), we would all find ways to join in – hopping on and off between lives, barking directions when observing, or everyone just pitching in with strategies in real-time as a particularly ferocious boss battle raged. Nothing was as intense or rewarding as seeing the credits roll and knowing you had saved the day as a team. Couch co-op gold.
Perhaps their greatest strength is the inherent simplicity of their structure – move left to right (usually) and destroy anything that gets in your way. That’s it. Everybody can understand that. So, if these games are so simple, how is it that some are better than others? What makes a good beat ‘em up good and a bad one, well, Altered Beast (apologies, Centurian stans).
Here at Time Extension, we have strived to unearth the top 25 beat 'em ups of all time and seek to understand what makes them so great, taking a peek at their plot, how combat feels and that elusive ‘easy to pick up but tricky to master’ quality that adds an extra layer of satisfaction. With the genre seemingly enjoying a long overdue renaissance – plus accessibility at an all-time high thanks to some fantastic recent collections and dedicated hardware like the Sega Astro City Mini, not to mention exciting entries like Dickey Krime: Traveller of Time and Streets of Chaos on the horizon – now seems the perfect time to tackle this list head-on (or throw it over your shoulder).
This is not some free-for-all, though; there are rules for this list – we've tried to steer clear (where possible) of compilations, no matter how excellent (I’m looking at you, Teenage Mutant Ninja Turtles: The Cowabunga Collection) and only one entry from a particular franchise is allowed – so you’re getting the best of the best from a wide range of series. It's also important to note that the following list isn't presented in any kind of order.
With that out of the way, let's begin!
Batman Returns (SNES)
A legend right from the off, Batman Returns is a SNES classic and – whisper it – perhaps one of the best movie tie-ins ever. The game controls as tightly as you’d expect, with the kicks and punches Batman rains down landing with satisfying thuds, and gadgets like the legendary batarangs being easy and satisfying to use. It’s excellently paced, with certain sections of the game banishing the z-axis to mix up how you approach combat (a canny technique implemented in some of the best new beat ‘em ups of this era) and even a thrilling (albeit slightly janky) ride in the Batmobile. Its devotion to the source material does wonders for its setting; the game takes place in a moody Gotham juxtaposed against a jolly Christmas atmosphere, which makes for a visual treat – but it also sadly constrains the game to being a single-player experience. A cardinal sin for a beat ‘em up, but Batman Returns has just enough quality to overcome this fault.
Dungeons & Dragons Collection (Saturn)
By the middle of the 1990s, Capcom had achieved mastery over beat ‘em ups, and this is reflected in its two Dungeons & Dragons brawlers – Tower of Doom and Shadow Over Mystaria. Both are included in this Japan-only Saturn double pack (yes, we know we said no compilations, but we're allowed to bend the rules) and both were more recently released digitally on PS3, 360 and Wii U. While both are worth a look, the latter of the pair is unsurprisingly the best. There were many qualities that set this game apart from other arcade entries in the same vein, including gaining experience to unlock new spells – something much more common in RPGs you would play at home. This is a blessing and a curse, as while it does add depth to the gameplay, it can be frustrating not to have all tools at your disposal from the off. Another inclusion that seems obvious but was uncommon at the time is the ability to play as the same character – so if you and a friend both wanted to be a cleric, no arguments would ensue. The story is deep and rich, with multiple paths and endings to discover, and the enemies and world are a joy to discover.
The Friends of Ringo Ishikawa (Switch eShop)
There’s something strangely comforting and nostalgic about The friends of Ringo Ishikawa, like a fist wrapped in a warm hug. And certainly, it’s one of loosest fits of the genre in our rundown – with far more introspection and nuance to its story as the game’s centre, with the side-scrolling action more of a passenger on the journey. It’s also another single-player-only venture, but unlike Batman Returns, we think co-op would detract from the experience. You play as the titular Ringo, a teen finishing high school, and the game examines the tedium of existence for him before he heads off to college. It’s very open-ended and rarely tries to push you down a specific path. You can head to lessons to collect experience if you want, you can roam the streets looking for trouble – holding R to activate delinquent mode – making this firmly a conscious decision to engage in combat. You can work a job, hit the gym, or just explore Ringo’s life. The game is far from perfect but does a wonderful job of defying expectations and making you question what you expect from this kind of game. For that reason, it certainly deserves a spot on this list.
Guardian Heroes (Saturn)
Ah, the great console war of the '90s – what a time to be alive. Nintendo’s SNES had an iron grip over platformers, but for side-scrolling beat ‘em ups, the Mega Drive was the place to be. Sadly, this quality output didn’t continue with the same consistency on Saturn as the popularity of the genre diminished, but one of the best of that time period, Guardian Heroes, did have its home there. Absolutely stuffed with content, it’s a beat ‘em up with a compelling storyline revealed through branching paths and different endings based on your actions. The action itself is split across three planes in the foreground, mid-ground and background that you can jump between, and though the transition between these could be smoother, it’s an enjoyable mechanic that rewards tactical thinking. The levelling system here is deep, with experience points gained from levels used across a set of six attributes, lending the game a very strong JRPG feel. Its GBA sequel sadly failed to capture the same magic.
Golden Axe: The Revenge Of Death Adder (Arcade)
The original arcade / Mega Drive classic will always have a special place in our hearts – with the revelation you could mount and use the creatures left behind by foes being a thrilling memory that is forever seared into our childhood brains – but for the best of the best of this series, it’s got to be this arcade classic. It takes the strongest elements of the earlier games and turns them up to 11. One thing Golden Axe does very well are genuinely menacing, hulking opponents – and this game doesn’t disappoint. The animation and art combined with the music create a wonderfully strange and scary Conan-style land to battle your way through, and it’s a longer and more satisfying experience than its console counterpart – even if the difficulty curve feels a little skewed sometimes. The protagonists are all new, too – though fortunately, our beloved Gilius Thunderhead is still present, riding piggyback on another character's back. Oh, and those rideable beasts we mentioned? Well, they went and outdid themselves, didn’t they? Move over Breath of the Wild, this game had you riding weird, skeletal horse-type beasties while your series was still in its infancy. Four-player co-op and branching paths too? Hand me that joystick.
Streets of Red - Devil's Dare Deluxe (Switch eShop)
Do you like the Splatterhouse series? Then you’ll love this. Streets of Red is one of the finest horror beat ‘em ups to date, with an utterly mesmerising art style that can’t help but draw you into its grim world. It’s also a game with rogue-lite elements and packs a lot of brains with its brawn. Health management is key to victory more so than in any of the other beat ‘em up listed here – you are equipped with a special meter that is used up as you attack, and depending on how you deploy this, you can force enemies to drop more money than usual or a vital health pick up. Clear a boss, and you can spend your hard-earned cash on upgrading your character with a selection of items that are randomised each time – but use this wisely, because if you are KO’d, you will need to splash out to revive yourself. And if you don’t have enough? Too bad, it’s permadeath for you. Purists of the genre might scoff at this idea, but for games that can sometimes be accused of being glorified button-bashing, this very real threat hanging over the gameplay makes for a tense, thrilling playthrough.
Final Fight 3 (SNES)
Alongside Double Dragon, Capcom's Final Fight series is one of the finest the genre has seen, and its cast has gone on to star in other titles, including the Street Fighter franchise. The third entry – a console exclusive – introduced new characters, special techniques pulled off with button inputs akin to Street Fighter and the option to have a CPU-controlled partner for the play-through – a wonderful addition that really should be included in more games of this type. Final Fight 3 was derided in its day for not doing enough new things with the genre, but time has been somewhat kinder and it effortlessly ranks as one of the best brawlers of this period. Sure, the difficulty spikes a little viciously in some places – to the point where it starts to feel unfair and impacts the enjoyment – but this entry is arguably the apex of the series itself.
River City Girls (Switch eShop)
The quality of the River City franchise is so consistent that it was a tricky task to pick a standout for this list, with River City Ransom: Underground and the latest entry River City Girls 2 both running a close second. Really, you can’t go wrong with any game in the series, but it is the super-polished presentation and personality that’s packed into this game that sees it emerge as the victor. Play as either Kyoko or Misako as they fight to rescue their boyfriends from a kidnapping, battling through school hallways and various aesthetically gorgeous locales. The controls are easy to pick up, and the game itself is home to some neat mechanics, including the ability to recruit defeated enemies to call into battle for a helpful assist. It’s certainly the most personality-packed entry on this list, with enemy dialogue splashed across the bottom of the screen as you dole out punishment and the girl's charming interactions with each other an ever-present overlay to its excellent soundtrack.
Streets of Rage 4 (PS4)
The Streets of Rage series is the absolute king of beat ‘em ups, and its latest entry only strengthens its claim over the genre. It captures a raw, visceral quality with the combat you can virtually feel through the screen, combined with a flawlessly designed grimy city, interesting enemies, tough but fair bosses and an absolutely killer soundtrack. Each iteration has built to this masterpiece (special mention must, of course, go to Streets of Rage 2, which would be occupying this slot were it not for the brilliance of the fourth outing), with the choice of ageing beloved characters and moving the story on a brilliant one. Its formula is so successful that its core elements have been aped by several other games in the genre – some of which are genuinely excellent, but absent from this list purely because none have bested their inspiration. It may not have an overworld, collectables, or RPG elements, but frankly, it doesn’t need them. Streets of Rage 4 is to the point, with a perfectly-weighted difficulty curve building to a triumphant finale. It is the purest distillation of what a side-scrolling beat 'em up is, and with all the fan service the game manages to pack in, it would take something very special indeed to overcome it. In fact, we want to tell you a little secret – we hope the streets of Wood Oak City never calm down. Sorry, Axel.
Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)
It was agonising deciding between this and the newer Teenage Mutant Ninja Turtles: Shredder’s Revenge, but for us, the SNES classic just about pips it. Though the newer spiritual successor may be packed with fan service and replayability, for us, it doesn’t quite do enough to emerge from the shadows of its progenitor. And in truth, that’s probably because it doesn’t have to. Teenage Mutant Ninja Turtles IV: Turtles in Time did so much perfect that any game following its blueprint would be hard-pressed not to be superb. For so long the unicorn of the beat ‘em up scene, this terrific game is now easily accessible through the excellent Cowabunga Collection, and you owe it to yourself to give it a play because it lives up to the eulogising it has been afforded over the years. It’s balanced wonderfully, with all the titular turtles behaving as you’d like them to, all played out across a whimsical storyline in keeping with the nature of the cartoon. Hurling members of the Foot Clan toward the screen was such a giddy thrill back in the day, and it still feels satisfying now.
Dragon's Crown Pro (PS4)
Dragon’s Crown Pro (an update of the earlier PS3 / PS Vita release) is one of the more modern entries on this list, and also the most RPG-like. You operate from a central base, home to many of the story elements of the game and where you can upgrade your character before venturing out across a variety of dungeons. Each location contains various different paths and hidden areas which are accessible after a first run-through and reward the player for going back and exploring further, with side quests opening up which are necessary to progress deeper. The six character classes you can call upon offer great replay value as they all feel very different but crucially work very well together, too – with co-op proving hugely entertaining. Endgame content is as stuffed as you’d like it to be, with access to a tough, procedurally-generated dungeon and a multiplayer battle option opening up potentially limitless play. This is very much the thinking person’s beat ‘em up – if you want a hefty dose of cerebral activity and consequential decision-making with your side scroller, then this one is for you.
Castle Crashers Remastered (PS4)
Castle Crashers is an absolute blast and one that demands to be played via local co-op. Released at a time when beat ‘em ups had fallen out of vogue, it’s a high-energy, zany and hugely entertaining game with tons of content and replay value. The cartoon art style is striking and instantly recognisable, with the knights you control distinguished by a simple colour change. Each playable character controls the same way but wields a different magical power, and as you traverse the land, you gain experience, which can be used to bolster these magics or other attributes of your character. If playing in co-op you’ll be working as a tight team but will also want to be the one to gain the most experience – as the end of each level sees you battling your comrades to the death. The light RPG side is simple but helps you to form a powerful bond with your knight, and the simplicity of the control scheme being utilised across the board makes Castle Crashers an easy game for anyone to jump in on, and always guarantees a good time.
Fight'N Rage (PS4)
We love the visuals for Fight’N Rage, with its fantastically detailed dinky characters and brilliantly-rendered world. The buttons are standard – with attack, jump and special being your options – but the fighting system itself is very deep. You can chain combos or execute special attacks, parry or counter – and this depth carries through to the enemy AI, too. As you progress, you will start to realise that you can’t just blindly mash your way through; you’ll have to put some thought into your attacks. Enemies and bosses are clever and will come at you in force, making quick work of you if you can’t use the vast array of attacking options at your disposal correctly. This pushes experimentation within the game, but can also be a little frustrating when you can’t crack exactly what needs to be done. It’s a great game, though, and very reminiscent of early '90s beat ‘em ups; in a nice touch, there are plenty of nods to Capcom and other developers which will certainly delight fans of the genre.
Alien Storm (Arcade)
At first glance, Alien Storm may seem quite generic, but there’s something special about this whimsical band of burger van operators, clad in '80s spandex and accompanied by an ass-kicking robot. The game plays with convention, eschewing the usual beat ‘em up trope of knocking over items to pick up questionable health meat, instead having the aliens pop out of said environmental objects. Postboxes, phone booths, vending machines – nothing’s off limits here, and anything could be hiding an enemy. Not that power-ups don’t have their place, of course; your weapon is powered by energy tanks – not scattered as liberally as one might like – and when they’ve depleted, a real sense of panic creeps in. The aliens themselves are genuinely disturbing, pulsating with skulls beneath their oddly-coloured surfaces. First-person shooting galleries where you lay waste to supermarkets and high-octane run-and-gun missions break up the action and keep the gameplay fresh. The Mega Drive port has some shortcomings but is the easiest to access and worth checking out if this series passed you by – but the definitive experience is the arcade version, with its option for three players (it's on the Astro City Mini). It’s criminal that this series has been dormant for over 30 years. Who knows, maybe we’ll see a revival? (Please, Dotemu?)
Pretty Soldier Sailor Moon (Arcade)
Let’s be honest, a lot of beat 'em ups back in the day were angry, beefy, glistening muscle-fests with insane difficulty spikes that we're sure resulted in a few kicked arcade cabinets or a controller or two being embedded in television screens. For those that loved the genre but were getting a little bored of the aesthetic, Pretty Sailor Soldier Moon was the best tonic, and we love it for that. The gameplay itself is quite typical of the genre; dash attacks, grabs, and throws are all present here, and the generous character count of five, all with slightly different attributes, allows you to experiment to find your favourite. You pick up crystals during your traversals of the game’s eight worlds, and these can power up and vary your screen-clearing special moves – each accompanied by a fantastic animation very much in keeping with the anime. In fact, everything about this game looks good, and it is easily one of the most gorgeous beat ’em ups of its time. The game certainly doesn’t do anything mind-blowing, but if you want tight beat ‘em up gameplay with a gentler vibe, you’d be hard-pressed to find a more enjoyable time than this.
Alien vs. Predator (Arcade)
The Alien vs. Predator concept, on paper, should always be a slam dunk. Immovable object, meet irresistible force. But time and time again, it has disappointed, weighed down with plodding exposition and poor execution – literally. Luckily this lovely little game doesn’t worry about any of that. Aliens are attacking Earth, and some Predators decide to help a couple of human cyborgs stop them. Go! No fancy mechanics or tricky inputs to memorise, just a very, very satisfying slog fest. The cyborg characters are admittedly pretty rubbish compared to the Predator Hunter and Warrior, the latter pair having the most well-rounded arsenal at their disposal, and although Dutch comes close (he is loosely based on Mr. Universe, after all), there’s no escaping the fact that the Predators are noticeably more powerful. We don’t see this as a shortcoming, though – quite the opposite. For a game with limited replayability, this adds a de facto 'hard mode' – a little extra challenge for the player to flex their skills as a human fighter, and it’s particularly satisfying to see the game through with them. Lovely big sprites, frenetic, heavy-hitting combat and an IP showing its strength – it's little wonder that people have so much love for this one. Sadly out of reach for most people unless you resort to emulation, it was given a rare official release on the Capcom Home Arcade system.
Armored Warriors (Arcade)
Who doesn’t love big, chunky mechs? For vehicles that seem custom-made for this gaming genre, there’s a remarkably small number of them around. Thankfully we have a quality title in Capcom’s Armored Warriors, and here customisation is the name of the game. You play as one of four pilots (including Sarah White, a French, pink-haired woman – inspiration for Street Fighter 6's Manon, perhaps?) tasked with vanquishing a military threat against an ally with whom you have a precarious treaty. As you plough through mechanical enemy hordes you can augment your vehicle from their wreckages, gaining new legs, arms, and weapons. It’s a genius mechanic, one that adds a sprinkling of strategy to the title, not to mention replay value to experiment with the pickups. Don’t be fooled by the size of your machines either; the game goes at quite a lick, and although we could do without the time limits and mission objectives on some stages, they do add a sense of urgency to proceedings. When played with three participants, Armored Warriors can be very chaotic – sometimes too chaotic, but it always recovers. This ran the risk of being a lost gem before its inclusion in the fantastic Capcom Beat ‘Em Up Bundle.
Scott Pilgrim vs. The World: The Game - Complete Edition (Switch eShop)
A classic fighter that has recently been re-released on modern systems – saving it from being lost in a digital wasteland – Scott Pilgrim vs. The World: The Game is one of the most frenetic and amusing beat 'em ups you'll find on any platform. Based on the movie (which is in turn based on a comic book), it mixes light RPG elements with some truly sumptuous hand-drawn artwork and a beautiful soundtrack courtesy of Anamanaguchi. While we'd argue that there could be more depth on display, this is fantastic fun in co-op.
The King of Dragons (Arcade)
Yet another Capcom entry in this list, and another in a fantasy setting with experience to be earned and simple controls effectively implemented. On the surface, there are a few odd decisions here; the game looks fantastic and has brilliant set pieces, but the characters you pick are nameless – being referred to as 'Cleric' or 'Fighter'. We quite like this blank slate, though; it lets you imbue the characters with your own personality – very much in step with other fantasy RPG games. The King of Dragons is quite gentle in its implementation of these mechanics, but it is solid – the levelling system is well-balanced and isn’t too intrusive in terms of gameplay, nor is it a burden to lose when reset. The different classes of characters have different attributes, as you’d expect, but are tuned nicely to each other so that three-player co-op feels very fluid and intuitively strategic. We wish there were a few more boss fights, but when you do have them, they are up there with other memorable encounters and can be intense and thrilling. All in all, this game creates an unfamiliar world of mystery and does a good job of making you want to explore it.
X-Men (Arcade)
As with previous entries on this list, such as Batman Returns or Alien vs. Predator, one could argue that the IPs these games are based on have helped them endure and allowed their popularity to persist. And to that, we would say - so what? It’s the X-Men. Who doesn’t want to fight as the X-Men?! And this game is still one of the best that the prolific comic has to offer. There’s a wide range of iconic characters at your disposal – Colossus, Cyclops, Dazzler, Nightcrawler, Storm and Wolverine – with six-player co-op available across two screens (awesome!) dominating early '90s arcades. The characters all complement each other nicely, with attributes distributed as you’d expect and standard attacks bolstered by individual mutant powers. These powers look fantastic and can very quickly clear out hordes of enemies but at the cost of a small portion of your character’s health, adding an 'easy-to-pick-up' element of risk verses reward that carries real jeopardy with it – a feature that would become standard in many beat ‘em ups down the line. Smashing through Sentinels and other iconic villains of the series as you battle your way to Magneto has never been so satisfying. Sadly, Backbone Entertainment's port for the PlayStation 3, Xbox 360, iOS and Android is no longer available.
Vendetta (Arcade)
The sequel to Konami's Crime Fighters (it was even called Crime Fighters 2 in Japan), Vendetta is one of the best arcade beat 'em ups of the era, combining superb visuals, a cast of varied characters and some reasonably innovative gameplay mechanics. Players are able to attack prone enemies on the ground and even smash them into walls using baseball bats, giving the game an additional wrinkle when compared to other examples of the genre. Never afforded a home conversion at the time of its release, Vendetta would later be released on modern systems thanks to Hamster's Arcade Archive series, and is well worth a look.
Battletoads & Double Dragon (NES)
A bit of a cheeky entry this, but we'd be remiss not to include either of these series. Double Dragon is the grandfather of modern beat ‘em ups, paving the way in the late '80s and early '90s and setting up many of the conventions of the genre. But first doesn’t always mean best, and those early games really show their age now. Battletoads is a beloved fan classic from Rare – a company infamous for creating its own IPs in the same vein as other games and then besting them with superior mechanics. The Battletoads games are indeed legendary, but also brutally difficult, which can be off-putting for modern audiences who don’t necessarily want to memorise a game’s patterns to get through it. Luckily, this crossover game seamlessly blends the two worlds together, unshackling Double Dragon from its archaic routes and curbing the difficulty of Battletoads to create an excellent entry point for either series or just a fun, well made one-off. There’s debate over the best version, but for our money, the purity of the NES edition swings it for us. Interestingly, there’s no handheld game on this list (for good reason), but if you can try the Game Boy version as a curio, make sure you do. It’s an incredibly good port. Also, be sure to check out Rare's 1994 Battletoads arcade game (it's on Rare Reply) and the excellent modern update, as well as WayForward's Double Dragon Neon.
Guardians: Denjin Makai II (Arcade)
The arcade exclusive sequel to Denjin Makai – which was ported to the Super Famicom as Ghost Chaser Densei – Guardians: Denjin Makai II isn't as renowned as some of the other games on this list, but nonetheless ranks as one of the best beat 'em ups of all time. A whopping eight playable characters are on offer, each armed with a wide range of attacks. However, what makes the game really stand out is that it's perhaps the absolute apex of the '90s coin-op fighter in terms of presentation; it looks and sounds utterly stunning, sporting some of the most gorgeous 2D graphics you would have seen in any arcade at the time. Because it was released in 1996, just as arcades were waning and side-scrolling fighters were very much out of fashion, Guardians: Denjin Makai II didn't find the audience it deserved.
Undercover Cops (Arcade)
While Irem is obviously most famous for creating R-Type, it was also responsible for Kung-Fu Master, one of the foundational entries in the whole fighting game genre. Undercover Cops is another notable contribution from the company, albeit one which perhaps got less attention than it deserved. Set in a post-apocalyptic, Mad Max-style landscape, the game's visuals are incredible – largely due to the fact that the same core team would leave Irem to found Nazca Corporation, which created Metal Slug for SNK – and the fact that you can pick up some usual objects (such as a concrete column) and use them as weapons makes it surprisingly brutal. The Super Famicom port – which is now worth a lot of money in its original form – removes the two-player mode and scales things back.
Sengoku 3 (Neo Geo)
Sengoku is one of the longest-serving side-scrolling fighting series on the Neo Geo, a platform that is surprisingly light on the genre. This third entry – released a full decade after the first in 2001, when both the console itself and the genre were all but dead – is a real love letter to this type of game; bold characters, amazing music (composed by Toshikazu Tanaka, who previously worked on Fatal Fury), six playable characters (two need to be unlocked) and a horde of demons to slay make this a must-have release.
Comments 63
That’s a great list. I’ve always had a soft spot for Final Fight Guy and Final Fight 2, even though they’re quite flawed.
Ninja Warriors Again on the SNES is superb and just recently I started playing Ghost Chaser Densei, which is a bit easy but a lot of fun. It also has an incredible soundtrack which for some reason includes Rocky’s Eye of the Tiger when fighting the final boss! 😂
Only one I played was battletoads and double dragon, but would like to play some of the other ones. Best battletoads was actually battletoads on gameboy,😃👊✊️👏👐🤲💪
@BulkSlash hello. I saw the picture of your arcade machines are they much money to buy, where do you buy them
All of the Streets of Rage games are incredible, though 3 is ludicrously hard. I definitely need to check out TMNT The Cowabunga Collection and Shredder's Revenge sometime. I have heard great things about them.
This is a really good list. The only thing missing is Simpson Arcade. And that game is kind of meh, actually, but the graphics were really good.
Nice to see so many unknown titles make the list. Batman Returns is my favorite movie licensed game of all time and Final Fight 3 is such a gem, I even prefer it over the SNES version of Final Fight.
Kinda surprised that The Simpsons Arcade didn't make the list. One of the reasons I still hang on to my Xbox 360. Also Guardian Heroes is availed on the Xbox via backwards compatibility.
PSA: The Capcom DnD duology also got a Japan only physical release for the Ps3. Only Japanese language options unfortunately, same as the Sega Saturn one.
No Streets of Rage 2? It would win a beat em poll
Funny to see AvP on the list, considering how damn tedious the final levels are! It's the worst example of a difficulty spike in the industry! Sometimes I think people forget what this game is like past the first 3-4 levels.
Dragon's Crown is an interesting choice, as well. For me, at least, the controls felt so damn stiff compared to more fluid games like TMNT IV. Nice to see Death Adder getting some love, too!
Really happy to see Castle Crashers make the list. I feel like I’ve played through the game about half a dozen times with so many different people and always had a great time with it. It’s one of the ultimate party games in the genre.
Interesting list and wish it was ordered. Missing a few of Capcom's finest: namely, Knights of the Round, The Punisher, Cadillacs & Dinosaurs and Battle Circuit but guess you can't have them all in here without unbalancing the list. Would defo have included an actual Double Dragon game, probably Double Dragon Advance (though I also love the Gameboy version and II on the NES - the latter a great reason to have the 2nd pad on NES Mini). Feels weird not having Streets of Rage 2 on here but I shamefully haven't played 4 yet so can't comment on which is better
A weird list from my perspective, but it's not my list. That's my way of being diplomatic. Some inclusions are great, such as Sailor Moon, Sengoku 3, and Undercover Cops(though that's not quite top tier for me), along with typical inclusions like Alien vs. Predator(doesn't get tedious for me) and Armored Warriors. Though I do take issue with the notion that AvP doesn't require fancy inputs as it's one of the more complex beat-em-up games I've played. Jumping isn't straightforward, requiring a button and a direction, plus there are crouching attacks.
I've given King of Dragons like five or six attempts and I just don't get on well with that game. I want to like it, but it feels off. The lack of combos absolutely kills the game for me and it runs out of steam within 10 minutes every time. The music is fantastic, however. The D&D games are an evolution of King of Dragons in my view. They do have combos, but the gameplay feels heavy, and some of the moves available feel to me like they get in the way, so those games are not high on my list, but I get why people like them. Knights of the Round, however, is one of my favorites. At first, it just seemed okay, but I decided to go back to it about a year and a half ago and it finally clicked with me and I can play it over and over without getting bored. Same applies to X-Men arcade, it never gets boring to me. Cadillacs & Dinosaurs, Punisher, and Battle Circuit are all arguably contenders as Capcom's best work in the genre for different reasons and are stellar games. As others have pointed out, Double Dragon Advance and Ninja Warriors Again are also fantastic examples. Also, Ninja Baseball Batman deserves a mention as that's a fantastic one as well.
Nice list, missing Cadillacs and Dinosaurs, Captain Commando and Night Slashers.
Also a favourite from my childhood : Bad Dudes vs Dragon Ninja.
Gotta mention Mutation Nation too, played it so much in the early 2000s.
Very disappointing list imho, since ALL my favorite games are missing: Streets of Rage 2, Double Dragon Advance, Die Hard Arcade, The Ninja Warriors Again, etc. And some games on the list are very shallow, including the overrated The King of Dragons in which each character has a grand total of 3 attacks. -_- Knights of the Round is better for starters, and Warriors of Fate is also better than Armored Warriors for me, even though it's decent at least.
I would add The Ninja Saviors and Night Slashers, otherwise, pretty solid list.
The Final Fight sequels have all sorts of technical advantages over the original, gameplay-wise, but I kinda hate some of the stylistic / thematic changes from the original.
Eh, sorry, but the art in Streets of Rage 4 is just trash imo, which is a huge part of the experience, so that's a dud for me. I would put Streets of Rage 2 above it on this list 100%, and indeed above most of the games on the list.
I was scrolling nervously until I saw Alien vs Predator. One of only two games I ever pumped enough quarters into to beat in an arcade.
This list is trash. No Growl, no games from the Beats of Rage engine which is made exclusively for Beat'em Ups, no Double Dragon II Revenge from the NES, no Streets of Rage 2 hacks like the World Warrior version, Dynamite Cop or Power Stone 2 on the Dreamcast... I would seriously be embarrassed publishing this 💩
Played through SAILOR MOON with my daughters a couple of years ago and can attest to is being solid as heck. I would personally also place Sega's 1990 arcade powerhouse SPIDER-MAN and Capcom's THE PUNISHER on this list. Also kind of surprised CADILLACS & DINOSAURS is not on here.
Missing the Simpsons Arcade Game...
A while ago I googled for lists of the Best Beat'em Up games. I looked for ranked lists at least 25 games long. I found 5 qualifying lists, assigned points based on rank and added it all up. I was left with 58 unique titles.
Here are the top 25 games without a main entry on this page:
@LikeWhoa So the list is 'trash' because we didn't include an unofficial hack and Power Stone 2, which isn't even a beat 'em up (it's a multiplayer arena-based fighting game)?
@RootsGenoa Given how many beat 'em ups have been released in the past few decades, no list was ever going to please everyone.
@Herna We haven't sidelined anything - as we say in the opening, we've included one entry from each series. SoR4 is utterly fantastic, and improves on SoR2 in every meaningful way (although the visuals are still a point of contention for many, I realise). We picked that over SoR2, but we mentioned the second game in the entry.
@Damo Obviously, and that's why I didn't use the word 'trash' and specified 'imho'. Honestly I wouldn't have risked publishing any subjective list, even though I'm well aware it makes people talk. Or I would have presented it differently, like offering people to discover little known beat 'em ups for instance.
@Herna Any list that is trying to cover a genre with this much history is likely to feel all over the place, I'd argue. It's a hard job trying to factor in all of the best titles in a genre, especially one which has undergone a resurgence of late. You could argue that a best beat 'em up list should be 50 titles long, or more!
As for compilations, the D&D entry is a two-pack and is the only way those two D&D games have EVER been retailed, which is why we included it. Just listing Capcom's Beat 'em Up Bundle as a single entry would have been unfair, I feel. The two D&D games are very much the same thing; SoM is an expansion of ToD in my eyes, so it felt fair in this case.
As for the other 'omissions', a list is someone's opinion, so your list will be different to our list. Expecting them to match 100% is impossible.
The aim of these lists is ultimately to present a newcomer with 25 games that are a good introduction to the genre, and this list does that, even if your personal favourites are missing.
Aren't games like Street Fighter and Mortal Kombat beat 'em ups as well?
@Pillowpants They're technically 'fighting games'.
No love for Target: Renegade? For shame!
No "Mother Russia Bleeds"?
@Damo me and my friends always call them beat 'em ups, because that's what you do in those games as well, albeit they're 1vs1 unlike the games mentioned here. Even Wikipedia refers to them as beat 'em ups. To be fair, I think it's the main genre, with 1vs1 and side-scrolling street brawlers like these being subgenres.
Surprised to see so many major snuffs, especially considering the Golden Chicken Awards just happened: https://www.brawlersalley.com/home
Worth checking out for more "under the radar" games that reviewed very well.
@Pillowpants https://en.wikipedia.org/wiki/Street_Fighter_II
"Street Fighter II: The World Warrior is a fighting game developed by Capcom and originally released for arcades in 1991"
1v1 titles like this have always been referred to as 'fighting games', at least as far as I know, but I realise the term can loosely be applied to any game where your goal is to 'beat up' someone else
Any list that includes Alien Storm is a great list.
I believe you should change the title to 2D Beat 'Em Ups, as there are loads of awesome 3D beat 'em ups not here.
@Pillowpants These are beat THEM ups, not beat him/her ups.
My life is better knowing there’s a Sailor Moon beat-em up.
@Ade117 Absolutely worth picking up. Shredder's Revenge has nice achievements and collectibles and I'm having a blast playing through the campaign as each character. You can find them both for a pretty low price out on the high street now, too.
@MSaturn I love Simpsons Arcade, but I think because it's The Simpsons and I adored them when I was younger, not because of the game itself. It was on the shortlist though.
@Tasuki FF3 kicked my arse so much but I love it.
@bryce951 agonised over this one. I love 2 - it's excellent, we just think 4 does it all a bit better and is more engaging. No one would bat an eyelid if 2 topped a poll, though.
@SonOfDracula I wouldn't argue with you about Dragon's Crown not being the most fluid, but I do think it's a very interesting and different beat 'em up that does a lot to combat the tedium that lesser entries fail to tackle.
@somnambulance It's awesome. Never fail to have a fun time playing it.
@Zeldork Literally everything you mentioned made the short list. Capcom were so excellent - wish they made more.
@sdelfin Love ninja Baseball Bat Man, wish more people had the opportunity to play it. We had a big long list for this and whittling it down was tough. It's hard to cut down with so much quality in the genre, but I like to think there's something for everyone here.
@RetroGames It's difficult when it boils down to art, as it's entirely subjective. I love the art for SOR4, I think it's clean and it pops and is how I imagined the games when I was younger. As an experience it's all a little tighter than 2 for me, though I do absolutely adore it.
@bippity_bop very impressive!
@WhiteTrashGuy It was on the shortlist. Love that you played Sailor Moon with your daughters - hopefully I can do that myself one day!
@MontyCircus Every list is subjective, of course. There'll be entires on all of those lists that aren't here and vice versa. We did also specify that we only wanted to include one entry per franchise. - you have Streets of Rage and Streets of Rage 2, for example - and we have opted for Streets of Rage 4. A lot of the games you've listed simply have a different franchise entry on ours, I think there's only 7 on your list that don't - and almost all of them made the shortlist.
@RootsGenoa I don't think it's necessarily a risk to talk about things you enjoy, particularly if you can justify why you enjoy them. And of course if it prompts discourse that's a brilliant gateway to discovering more things you may have missed. Clearly you've a keen interest in the genre, I'd love to know how different your list would be?
@Soupbones damn right. Favourite character?
@zgillet I've never been fully convinced by 3d beat 'em ups. Happy to have my mind changed though. What's your top three?
@HoyeBoye Happy to be of service. It's great!
@Banks I already mentioned Streets of Rage 2, Double Dragon Advance, Die Hard Arcade, The Ninja Warriors Again, and Warriors of Fate.
In general, I tend to prefer beat 'em ups that offer a lot of moves; it annoys me when people claim they're intrinsically repetitive. Good beat 'em ups are not repetitive. But Final Fight and King of the Dragons are not good beat 'em ups imho. They're pretty, sure, but they're very shallow.
@RootsGenoa SoR4 pips it for me, though I understand people's preference for 2 - it's a classic. Unsurprisingly almost all the ones that people have listed in the comments were on the shortlist, just the nature of it that not everything can make the cut. And part of this is tied into trying to go for a good range of games that offer different experiences - something very important to me when I read a list like this.
The preference for complex inputs or a wide variety of moves that you have, for example, may not appeal to someone else. Final Fight and The King of Dragons may be much simpler - but this simplicity allows other qualities of the game to be pulled into sharper focus, and other players will enjoy those elements more. I think you'd be hard pushed to argue the list isn't balanced in that respect, and for that I stand by it.
On your recommendation I'll give Die Hard Arcade another go. That's one I know people really enjoy but it never quite sat right with me.
@Banks And that's the problem for me: I didn't get the SoR4 I wanted and waited literally decades for, with great looking art that truly feels like a modern version of the original gorgeous pixel visuals as they should have been done--look at Teenage Mutant Ninja Turtles: Shredder's Revenge for something much closer to how I think SoR4 could and should have looked--because someone else had completely different and imo terrible taste that was all wrong for this game and franchise, really has very little to do with the original visual style and aesthetics and doesn't belong as part of the series as far as I'm concerned, and some other people will just take and like whatever. But, hey, you enjoy your SoR4. And me, well, who knows how long I'll have to wait for another chance to get the modern SoR game I actually want. . . .
@RetroGames That's rough if it's a deal breaker for you, particularly as you're clearly a fan of the series. I think it's difficult to draw a comparison with TMNT as that has vastly more source material to pull from and it certainly isn't a case of liking whatever was offered, if it had looked like Castle Crashers or Scott Pilgrim - both striking but a very different vibe, it wouldn't have gelled. If you can get past it there is a fantastic game under the hood there - and who knows, maybe we'll see a fifth installment more aligned with what you hoped for. I certainly hope the series continues.
@Banks Scooter of course! (Karen is a close second tho)
@Soupbones hard agree. It’s hard to top someone with wrist cannons and a legzooka, to be fair. Would you want to see the series return or happy to remain a classic of its time? I’d love an update but would be curious to see what someone would do to push the series on.
Would be great if DotEmu took a stab at it, but i can’t imagine they’d tackle such an obscure IP after SoR4. Golden Axe is more likely.
Still - would love a remaster or remake. It’s a gem that doesn’t get enough credit.
The roll mechanic always reminds me of a precursor to the Souls games. Very new for its time!
@Soupbones that’s a good shout about golden axe, could definitely see that happening. A sega side scrolling remaster collection would be awesome too. We can dream!
No River City Ransom OR Viewtiful Joe? For Shame. I think those two along with Castle Crashers, Dragon's Crown, and SOR 4 would be my top 5 all time. I Also think Omega Factor deserves some consideration.
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